Technology & Realization

Where I started

I started my bachelor’s without prototyping experience. I learned to use an Arduino with different sensors and actuators, and develop visuals using Processing. Consequently, I also grew in making schematics and house electronics in a proper way. I completed my bachelor’s by exploring another way of realizing a prototype: making an Android application. Through working in multi-disciplinary teams, I gained experience in communicating and understanding their practices.

  • Processing code Creative Programming: here
  • Video Creative Electronics prototype: here
  • Report Engineering Design course: here
  • Video Cardboard Modeling process: here , finished machine: here , and code: here
  • Report B3.2 : here , and video of the app: here

… how I continued …

For M1.1 I took the lead in developing the behaviour of the social robot. Whereas bachelor prototypes focused purely on functionality, this challenged me to create a more elaborate experience. Using servo motors to create movement and led-rings for eyes, I advanced my programming skills to demonstrate a seemingly alive robot. By then, I felt confident in using Arduino with common sensors and actuators, thus I sought more ways of creating interaction. I was introduced to a copper touchpad, NFC interaction, and the by heat actuated UniMorph system in the DUIET course.

By becoming research-focused, prototypes become functional to support study purposes. I dedicated M2.1 to become more critical in using the appropriate technology to create an experience and broaden collaboration with engineers from other disciplines at CWI. For example, I chose a Lofelt-L5 actuator to create high-quality vibrations and a Peltier element for thermal actuation.

  • Report M1.1 (as pictorial submission): here , video on movement exploration: here , final behaviour video: here , and the code creating the behaviour: here
  • Videos DUIET copper touchpad: here, NFC interaction: here , and UniMorph system: here
  • Report M2.1: here , code of the prototype: here , and video showing study walk-through: here

… and where I’m headed.

I complete my master exploring a technology I became very passionate about: virtual reality (VR). Using Unity, with Unity’s courses and documentation, I advanced quickly on the essentials of VR development. Arduino skills proved useful for creating the C#-scripts to build custom functionality in the VR environment. CWI’s VR expertise proved useful for troubleshooting encountered issues. Although their solutions were complicated for me to follow at first, I learned more about VR development through applying their methods.

As I feel there is much for me to learn about VR development, and the domain is also constantly changing, I want to continue with Unity’s courses to become a certified VR design developer. By combining this with my Arduino skills, I see potential for being unique in the market.

  • Report M2.2: here, , Unity script code: here , and study walk-through: here
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